Levels of ConflictPre-fight
Using a nicely balanced hangar is vital. You need to have a minumum of one fast robot to get beacon running, a couple of powerful Knife Fighters and based on the number of hangar slots a midrange or long array support or sniper.
Beginning with a beacon runner or knife fighter is generally believed to be the best alternative; starting with a long range support robot is frowned upon by most players.
If you really like the support role, begin with a different robot first, and then if it’s appropriate bring in your preferred sniper or artillery unit.
When your Robot first appears on the map you will find a countdown timer as the game waits for all of the players to appear (spawn). Use this time until the game starts to pan around and get your bearings and observe exactly what robots and weapons your team mates have chosen and where the closest beacons are. This will give you a good idea who is likely to choose beacons and also what sort of support you will have during battle.
It’s important for your team to catch both beacons closest to your spawn point (the point on the map where your team begin ) as speedily as possible. If your team is made up with mostly light robots then this ought to be easy. However if they are mostly slower robots and you are in a slower robot also – then you may have to catch the beacon you are closest to.
It may be annoying to have to go to get a beacon that a faster or nearer team partner should have captured. However, not grabbing the two of your side beacons early is the quickest way to lose the game.
Get your side Beacons
A Beacon is a location on a map which may be obtained by either team. If you win or lose depends on the number of beacons your staff has captured.
The number of beacons captured correlates to how quickly the team’s color bar is drained. If the Enemy has three beacons, then the Allied color bar will decrease much faster than previously. Therefore, it’s vital to catch as many beacons as possible to slow the corrosion of the team’s pub and speed up the corrosion of theirs.
Holding less beacons than the enemy is the principal reason for losing a game.
The Center Beacon
The most contested beacon is that the center beacon. This beacon is usually in the middle of the map and both far from each team’s spawn point.
At the beginning of the game that this beacon will mostly be attacked with Cossacks or alternative light robots. Your staff will need to get to this beacon first and get into position to guard it. In maps such as Dead City or Shenzhen the middle beacon has no cover, so the approach to acquire there is to destroy any enemies until they get to the beacon. Nonetheless, in maps such as Springfield or Yamantau, the beacons have lots of cover so if you can get to the beacon first you can get behind cover and attempt to remove any enemy robots which attempt to take it from you. If your team mates are doing their job then at least one of them will progress to aid you. The Job of the very first robot to get to the beacon is to maintain it long enough to get their team partners in slower, more powerful robots to get into position to defend it.
The Enemy’s Beacons
If your team is still successfully holding the centre beacon, or if it’s too strongly maintained by the red team, you may opt to try and catch the enemies dwelling beacons. You may also have to try and re-capture any beacons you’ve lost. Fast light robots would be perfect for this, but often you only have to use what you have. Should you find a faster robot heading to get a beacon and you are in a slower better equipped robot you can head off or distract any members of the Red team which may attempt to stop them.
Be ready to change tactics where essential – and keep your eye on the Beacon Bar and Beacon indicators – they will inform you if you can play defensively, or if you want to create a last ditch assault to catch beacons held from the red team.
While beacons are critical, remember that a team may even win or drop by destroying or having all of their robots ruined. So be aggressive, not reckless in your efforts to catch and maintain beacons.
Best outfitted with two identical weapons it could fill many different rolls in the early game. GAU Punishers would be the most usual short range weapon due to its high damage, but EE Aphids, AC Molots and SURA-F Pinatas work nicely.
The Cossack, although fragile, is great at capturing beacons due to its jump capability and higher speed. Early in the game you have a restricted choice of weapons. Finest advice is to put to a GAU Punisher T (Twin) and jump into the action.
The Schültze is an often under appreciated robot. It’s a fast and demanding little robot that is slightly limited with just a single heavy hardpoint. Equip it with an ECC Thunder and it’s capable of enormous amounts of damage at close selection. Just do not be afraid to get right in the enemy robots confront with the Thunder since the closer you get the more damage you may do. Additionally, it’d be good to mention that this little beast has the highest health of any light robot (unless you count the Gareth and it is shield), and that means you can endure a few encounters with other light robots and maybe moderate robots.
The Gepard has been the best light robot in the game, before Stalker and Gareth introduction. Now it isn’t even the fastest bot, and you are better off purchasing Gareth for this amount of gold. Two good things about Gepard are: maximum speed initially level (however, he is NOT fastest robot there is), and also three weapon slots.
Gareth, such as the Gepard it costs gold. The few things it has against it include splash damage and enormous sustained damage (The prior can dismiss the shield, the latter breaks it fast ).
Stalker is the only fastest robot in the game, and has a 8-second long”stealth” capability, which leaves this bot almost invincible. Only experienced or lucky players may destroy Stalker when is in”stealth” mode.
When using a light robot, relying on teamwork is key- unless you are heading to get a beacon permit the heavier robots to go before you when confronting enemy robots. You can support your teammates by assisting them select weaker robots while capturing Beacons. Let the heavies lay down fire to the heavier enemy robots.
For destroying a more powerful robot such as a Boa, attempt to work together with another team partner. 1 participant can attempt to distract the enemy by hitting him ducking behind cover, while another flanks them. Concentrated fire is vital to getting down a more powerful opponent.
Retreat when you Find a robot with a couple of SURA-F Pinatas or an ECC Thunder. Become knowledgeable about the strength and variety of weapons and attempt to stay out of range of those more powerful ones.
Engaging the enemy
Try to avoid head to head battle with a more effective competitor (The Gareth can succeed in encounters such as this, unless said robot possesses splash damage or is a Galahad.) . Continue moving, and attempt to strafe (alternate dodging left & right) your competitor so as to cut the quantity of damage you take. Most weapons are less accurate with a moving target with just a proportion of projectiles hitting you.
Some robots installations tend to be more suited to quick hit and run tactics. For these it is recommended to sneak up behind the enemy and dispatch them until they could respond.
Before a robot duel you should always check who your competitor is before engaging. To try it, simply stand beside the conclusion of a wall and turn your camera to see around the wall. If the enemy is more powerful than you, war robots hack no human verification recommended!