In regards to mixing game titles, Small Giant Games certainly came up with a strong mix. So today we have Empires & Puzzles: RPG Quest. The most important intent is to build up your teams of heroes and use them to defeat different competitions. You do this via a match 3 puzzle game to strike with. At exactly the same time, build up your city to support and improve your teams of heroes. But the actual catch to it all is the randomness of the game. Yes, you will find numerous empires and puzzles cheats strategies anyone can use. But with so much randomness built in, you can defeat increased level competitions.
Among the first things you’ll see is the general rate of Empires & Puzzles: RPG Quest. If not, it is going to become clear pretty soon. The game was made like that. It was not supposed to be a speedy leveler or any race. The game was made to allow you to take your time and choose well. But that will finish in queries. What to update and when to update it? Which building would you build or update more? When do you attempt to draw a hero? Which section would you try to draw from? Luckily for you, our Empires & Puzzles: RPG Quest strategies and tactics guide will help answer these questions. Assembling Your City For More Profits
The matter of what to build comes up a lot. Ultimately, it is your city so that you are free to build it however you choose. The part you’ll quickly encounter is you will need more food when compared with iron.
It might not look like it at first, but when you compare things, there is definitely a higher demand for food. That’s why there’re 5 Farms from the preceding screen shot and only 2 Mines. Afterwards you can add more Mines and/or Farms as you see fit. You will need the food to update particular buildings but equally significant is you will need food to train heroes from recruits, level and ascend heroes, craft combat products, and get involved in the Raids. Another part to that you must keep in mind is that you will not build considerably without Iron Mines. So don’t forget to build and update them. And of course, the storage buildings for both also!
The design of your land in Empires & Puzzles: RPG Quest isn’t so significant. The other buildings within it are! In the case of the above screen shot, you might not find them but you will find 2 Forges and 2 Training Camps. They aren’t at maximum level now because that can wait a bit. The 2 that can’t wait so much would be the Stronghold and the Training Camps. You would want to have the ability to produce heroes for a variety of uses as swiftly as possible. So be certain that you have plenty of Farms and Mines to handle things. The recommendation is to get your Stronghold and Training Camps as large leveled as possible. You won’t have the ability to update any of those other buildings outside the Stronghold’s level. So it has the top upgrading priority. Next would be the Training Camps. Next are your Farms, Mines, and their storage buildings. Finally on the update priorities list is the Forges you have. Why should you have more than 1 Training Camp and 1 Forge? Simply put, this allows you to craft multiple conflict items at precisely the same moment. It’s the same idea when it comes to Training . Both structures only allow you to craft or train 1 thing at a time. This can be even though you can craft many of the same things and/or train many of the same heroes at precisely the same moment. But different items and enthusiast training demand various things to be started. So, while 1 Forge is crafting Strike Point potions (HP pots) another could be crafting Mana Point potions (MP pots). It’s the same idea for Training Camps. One training session could demand practice blades and food. Another can only require food in the other Training Camp. There was nothing stopping you from using both at precisely the same time!
2. Should you buy 1 or more in the Summoning Portal, it is going to be randomly given. Should you train 1 or longer, it will also be randomly given. All horses shown in the below screen shots are revealing at their maximum levels (full power). For simple reference in this guide, the enthusiast slots in your group are labeled from 1 to 5, then left to right. Again, the randomness of things really can help far more than its granted credit for. Thankfully it’s still possible to use this. However, it was always on you to use what you have rather than sit around expecting for all 5 star heroes all of the time! You might think you’re having the most rotten luck in drawing troops or heroes. However, as it happens, you were simply looking at it the wrong way. Even pulling an extremely powerful hero straight from the beginning can hurt. Imagine you did get a very powerful hero straight from the beginning. How are you planning to update it fully when you can’t or did not get into the section(s) of this game that allow you to loot the prerequisites for those updates?! What might look to be quite a powerful hero to possess can readily get torn to pieces if it is not at full power.
Then again, luck of the draw could in reality make your apparently weak team still win against stronger opponents. Notice how you have to attack utilizing a match 3 or more puzzle system. However, those attacks can lead to combination attacks. This means the next attacks in line will hit harder. You would be quite surprised how many times this could outright kill an opponent for both PvE and PvP modes. So with some decent timing, looking first, and luck, you can still win. It can be quite fun to watch the combo multiplier just keep on going! You don’t have any idea until it already happens what’s going to pop out of the bottom of your display for assaulting. And you believe this can land you an automatic or an extremely close to automatic win.
However, when it concerns the heroes involved, you will find combinations that really can put some serious harm to your target(s). Just do not forget that when you attempt to pull/buy/draw/same things a fanatic from the Summoning Portal, you might wind up with”complete garbage”. It is also possible to wind up with something very great! Whatever the case, be sure to understand how that hero works before you decide what you ended up with. The next part to remember when building a group is to get 1 of each element only. In case you have not one of a certain element in your group, that element onto the board will hit next to nothing no matter what you’re doing. The previous part to consider team building is the placement of your heroes on each group is essential.
And there are many others that can do exactly the same. Even heroes such as Colen, Jahangir and Oberon can perform exactly the same attack as Azlar. Again, it is all where heroes it is possible to get but also in working with everything you have. There’s an actual nifty tip to destroyer teams. Make sure you put in a defense reduction enthusiast to your destroyer team. The defenses and the buffs of your opponents are accounted for as utilizing damage fighting impacts. The signify damage effect isn’t applied because the damage dealing effect isn’t an immediate attack. But should you own some high damage dealing effects applied to your opponents for each turn, they won’t last long at all. One twist is simply 1 match of 3 or more of the same colour. So yes, it could be quite quick. Also note that most heroes do not have exceptionally high HP. So with Azlar in your group, even at only 100damage dealt for each turn because of their defense, the competitions will not last long! These damage dealing effects aren’t the only thing hitting your competition!
City construction and group build are only portion of Empires & Puzzles: RPG Quest. Small Giant Games did not want to you to feel like the game is limited like that! So to make this strategies guide more helpful to you, here is a collection of various tips and tricks anyone can use.
To start would be the eternally popular Raid. This can be a PvP setup for one to acquire decorations and assorted materials. The initial idea is to get a strong defense group. By defense staff we imply that an opponent would fight against when they strike you in the Raid. As it happens, you want the exact opposite of a strong defense group! The simple truth is you want to lure competitions to you with a”weaker” team. The best bet is to get a defense group that is not so strong but also not a giveaway. When opponents with a decrease group power rating compared to a main team defeat you, then you are going to wind up gaining much more when you click the Revenge button. Don’t be concerned about your trophies. They will return via the usage of this Revenge button a whole lot quicker than you think!
Your Raid rounds must be largely done via utilizing the Revenge button. But in case you don’t have any suitable competitions left located from the Watchtower, you will have to go after competitions using the Raid button. If you go after an opponent located in the Raid, ensure that you check it first before wasting food trying to reroll for a different opponent. The competition might get a stronger team. The competition might get a higher level. That still should not keep you from attacking somebody. What should stop you is that you being 100% convinced that you can’t win against that competition because your staff can’t counter theirs!
When you strike an opponent, either in PvE or PvP, you stand the chance of damaging it, filling its mana bar, or killing it . The important part here is attempting to damage it with no filling its own mana pub too much/quickly. The problem is that some heroes/enemies will just fill up with mana immediately no matter what happens. Luck of the draw in your game board also plays a part in this. So do check mana speeds of heroes as far as possible. Your very best option for assaulting is to use everything but the weak element against the target(s). The weak element against any target will do little/lesser damage but fill its mana pub at precisely the same rate as other components being used to attack. So it succeeds and gains mana to use against you personally. That’s the precise opposite of everything you want! Also note that you can”waste” attacks trying to get better components or something for an attack to appear set up. This comes in very handy for attempting to miss a target and during Titan battles.
Then again, most games wouldn’t be nearly as fun! The system is pretty popular at your leisure. However, the Alliance system ought to be used as soon as possible. Getting in an Alliance is simple. Getting to a great Alliance is a bit tricky. But it is not hard to find out what you’re in. Join an Alliance and watch what’s happening inside there. All it takes is reading the Alliance chat window. If you find a lot of chat, especially about Empires & Puzzles: RPG Quest, there is a good chance you’re in a great Alliance. Otherwise, you need to consider moving and finding another Alliance.
The best thing about an Alliance in Empires & Puzzles: RPG Quest is having the ability to combine Titan battles. To be able to get more success in a Titan conflict, look for the marked Weak Spot and hit it as far as possible. You have to try to stun the Titan by hitting the Weak Position 3 times from 1 strike. The easiest way to do this can be a single vertical based strike. However, you will discover yourself facing moments when this attack isn’t available. At that point, find the heaviest hit you can and use it. Also note that luck of the draw can be quite valuable or leave the entire board useless. It simply depends on your luck! So you might wind up hitting the Weak Spot differently from apparent across the board in which you launched from. You could also miss the Titan completely based on what’s available. The biggest problem is to be quick whilst assaulting a Titan. You are on a timer in there! Even if you are just starting in Empires & Puzzles: RPG Quest, each attack against the Titan helps. So do your self a favor and participate when you find a Titan available. Don’t be concerned about your group being”weak” or new. Just be sure to aim for the Weak Spot and also you can do well in there!
We hope you’ve enjoyed this collection of tips and tricks.